This is an optional document that players can use if they choose. This is in addition to the regular background and helps me better pin a character to the world.
Pick a region allowed for your race. You gain proficiency in the item listed under common proficiency and one of the other listed proficiencies of your choice. If you already have proficiency in the common item from your race or background, you gain proficiency in the item listed after the slash instead. If multiple are listed for a category, choose one. Races are listed in order of prevalence in the region. Sub-race notations in parentheses refer to the ones listed in Player Option--Variant Races.
Baile Duchas: Northern Remnant Dynasty
Races: Orc (any except half-blood), dragonborn (Gal, Syra)
Common Proficiency: Ard-teang (Orc) / Draconic
Tools: Leatherworker / Carpenter / Woodcarver
Skills: Intimidation / Athletics
Languages: Draconic
Weapons: Greataxe / maul
Byarmarsh: Southern Remnant Dynasty
Races: Dragonborn (Byarsh, Syra, Khor), hobgoblin (any), Orc (bear paw, hammer stroke), soulforged (steel-skin)
Common Proficiency: Ngyon Toi (Goblin) / Tinkerer’s Tools
Tools: Tinkerer / Smith / Alchemist
Skills: Arcana / Investigation
Languages: Draconic
Weapons: light crossbow / heavy crossbow / hand crossbow
Byssia
Races: Human (night’s child), wood elf, half-elf (twilight), genasi (any), soul-forged (bark-skin)
Common Proficiency: Metsae (Wood elf) / Woodcarver’s tools
Tools: Leatherworker's / Carpenter / Woodcarver / Mason
Skills: Nature / Arcana
Languages: Elemental
Weapons: short sword / longbow
Central District: Central Stone Throne
Races: Human (scale-kin), half-elf (scaled), yuan-ti pureblood, tiefling (leutis-born)
Common Proficiency: Arcana / Alchemist’s Kit
Tools: Alchemist / Glassblower / Poisoner's Kit
Skills: Religion
Languages: Iath Neidr
Weapons: scimitar
Dreamshore: Northern Council
Races: Human (wall-builder), wood elf, halfling, orc (half-blood), half-elf (traveller or earth-kin), aasimar, tiefling (chou- or leutis-born)
Common Proficiency: Metsae (Wood elf) / Ard-teang (Orc)
Tools: Carpenter / Woodcarver / Leatherworker
Skills: Nature / Survival
Languages: Ard-teang (Orc)
Weapons: Shortbow
Godsfall: Unaligned
Races: Orc (hell-bred), Changer (Feline)
Common Proficiency: Old Imperial / Religion
Tools: Masons / Woodcarver
Skills: History / Persuasion
Languages: --
Weapons: Battleaxe / Spear
Kairen Mountains: Western Remnant Dynasty
Races: Dragonborn (Gal, Anu), Orc (bear paw)
Common Proficiency: Draconic / Survival
Tools: Mason / Smith
Skills: Survival
Weapons: any martial melee weapon
Moon's Vengeance Foothills: Eastern Council
Races: Dwarf, Human (wall-builder), halfling
Common Proficiency: Bidni-Khel (dwarf) / Mason’s Tools
Tools: Jeweler / Smith / Tinker / Mason
Skills: History / Survival
Languages: Too-til (Giant)
Weapons: War pick
Northern District: Northern Stone Throne
Races: Human (scale-kin),yuan-ti pureblood, half-elf (scaled)
Common Proficiency: Nature / Herbalist’s Kit
Tools: Weaver / Woodcarver / Poisoner's Kit
Skills: Medicine
Languages: Iath Neidr
Weapons: Blowgun and trident
Safehold: Central-Eastern Remnant Dynasty
Races: Orc (Bear Paw, Hammer Stroke), Dragonborn (Syra, Gal, Khor), wood elf
Common Proficiency: Draconic / Vehicles, land
Tools: Brewer / Potter / Cobbler / Cook / Tinker
Skills: Animal Handling / Performance
Languages: Ngyon Toi (Goblin) / Ard-Teang (Orc) / Metsae (Wood Elf)
Weapons: Pike / flail
Sea of Grass: Central Council
Races: Human (wall-builder), halfling, high elf, aasimar, tiefling (any)
Common Proficiency: Religion / Vehicles, land
Tools: Cobbler / Brewer / Weaver
Skills: Animal Handling / Religion
Languages: Old Imperial / Yonwach (High Elf)
Weapons: Whip
Southern District: Southern Stone Throne
Races: Human (scale-kin), half-elf (scaled), yuan-ti pureblood, tiefling (mara-born)
Common Proficiency: History / Vehicles, water
Tools: Smith / Mason / Vehicles, water
Skills: Deception
Languages: Iath Neidr
Weapons: trident and net
Southshore: Western Council
Races: Human (any), high elf, halfling, dwarf, wood elf, dragonborn (any), hobgoblin, half-elf (any), tiefling (chou-born), aasimar
Common Proficiency: Yonwach (High elf) / Vehicles, water
Tools: Glassblower / Cartographer / Potter
Skills: Insight
Languages: Nguyen Toi (Goblin)
Weapons: Spear
Cultural Matrix
Bolded regions are where they’re most common.
Race |
Regions |
Aasimar |
Sea of Grass, Southshore |
Dragonborn (any) |
Baile Duchas, Byarmarsh, Kairen Mountains, Safehold, Southshore |
Dwarf (any) |
Central District, Dreamshore, Moon’s Vengeance Foothills, Sea of Grass, Southern District, Southshore |
Genasi |
Byssia (any), Moon’s Vengeance Foothills (earth/fire) |
Half-elf |
Byssia, Central District, Dreamshore, Northern District, Sea of Grass, Southern District, Southshore |
Halfling (any) |
Dreamshore, Moon’s Vengeance Foothills, Sea of Grass, Southshore |
Orcs and half-orcs |
Baile Duchas, Byarmarsh, Dreamshore, Kairen Mountains, Safehold |
High elf |
Sea of Grass, Southshore |
Hobgoblin |
Byarmarsh, Kairen Mountains, Safehold, Southshore |
Human |
Byssia, Central District, Dreamshore, Moon’s Vengeance Foothills, Northern District, Sea of Grass, Southern District, Southshore |
Soul-forged (any) |
Byarmarsh, Byssia |
Tiefling |
Central District, Northern District, Sea of Grass, Southern District, Southshore |
Wood elf |
Byssia, Dreamshore, Safehold, Southshore |
Yuan-ti Pureblood |
Central District, Northern District, Southern District |